Reality Is Broken: Why Games Make Us Better and How They Can Change the World
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ISBN:
9781101475492
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Grouping Information
Grouped Work ID | 6daf9a5e-5c9d-b3c5-a6e4-f9185f16004a |
---|---|
Grouping Title | reality is broken why games make us better and how they can change the world |
Grouping Author | jane mcgonigal |
Grouping Category | book |
Grouping Language | English (eng) |
Last Grouping Update | 2024-04-25 03:07:58AM |
Last Indexed | 2024-04-25 03:13:06AM |
Solr Fields
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0
accelerated_reader_reading_level
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author
McGonigal, Jane
author_display
McGonigal, Jane
display_description
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe
“Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News
“Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother
A visionary game designer reveals how we can harness the power of games to boost global happiness.
With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.
Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
“Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News
“Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother
A visionary game designer reveals how we can harness the power of games to boost global happiness.
With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.
Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
format_catalog
eBook
format_category_catalog
eBook
id
6daf9a5e-5c9d-b3c5-a6e4-f9185f16004a
isbn
9781101475492
last_indexed
2024-04-25T07:13:06.002Z
lexile_score
-1
literary_form
Non Fiction
literary_form_full
Non Fiction
primary_isbn
9781101475492
publishDate
2011
publisher
Penguin Publishing Group
recordtype
grouped_work
title_display
Reality Is Broken Why Games Make Us Better and How They Can Change the World
title_full
Reality Is Broken Why Games Make Us Better and How They Can Change the World
title_short
Reality Is Broken
title_sub
Why Games Make Us Better and How They Can Change the World
topic_facet
Games
Nonfiction
Psychology
Sociology
Nonfiction
Psychology
Sociology
Solr Details Tables
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record_details
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---|---|---|---|---|---|---|---|---|
overdrive:44205f90-d66a-4b2b-8483-8a0cdb6a8822 | eBook | eBook | English | Penguin Publishing Group | 2011 |
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