Fuquay-Varina Community Library will be unavailable as a hold pickup location until Sept. 20. The library will reopen at its new location Sept. 22.
Wendell Community Library will be closed Monday, Sept. 23 - Friday, Oct. 4, for a mini makeover. It will reopen Saturday, Oct. 5.

Reality Is Broken: Why Games Make Us Better and How They Can Change the World
(Adobe EPUB eBook, Kindle Book, OverDrive Read)

Book Cover
Average Rating
Status:
Available from OverDrive
More Details
Published:
Penguin Publishing Group 2011
Format:
Adobe EPUB eBook, Kindle Book, OverDrive Read
Street Date:
01/20/2011
Language:
English
ISBN:
9781101475492
ASIN:
B004G8Q1Q4
Also in This Series
Reviews from GoodReads
Loading GoodReads Reviews.
Copy Details
LibraryOwnedAvailable
Shared Digital Collection22
Citations
APA Citation (style guide)

Jane McGonigal. (2011). Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Penguin Publishing Group.

Chicago / Turabian - Author Date Citation (style guide)

Jane McGonigal. 2011. Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Penguin Publishing Group.

Chicago / Turabian - Humanities Citation (style guide)

Jane McGonigal, Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Penguin Publishing Group, 2011.

MLA Citation (style guide)

Jane McGonigal. Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Penguin Publishing Group, 2011. Web.

Note! Citation formats are based on standards as of July 2010. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
Staff View
Grouped Work ID:
24256b90-0a12-7791-badf-d40b5773d57d
Go To Grouped Work
Needs Update?:
No
Date Added:
Apr 23, 2014 15:30:53
Date Updated:
Sep 15, 2019 07:33:41
Last Metadata Check:
Sep 15, 2019 08:14:18
Last Metadata Change:
Jul 02, 2019 19:35:31
Last Availability Check:
Sep 15, 2019 08:14:18
Last Availability Change:
Aug 24, 2019 13:45:37
Last Grouped Work Modification Time:
Sep 16, 2019 07:29:44

OverDrive Product Record

images
    • cover:
        • href: https://img1.od-cdn.com/ImageType-100/1523-1/{44205F90-D66A-4B2B-8483-8A0CDB6A8822}Img100.jpg
        • type: image/jpeg
    • thumbnail:
        • href: https://img1.od-cdn.com/ImageType-200/1523-1/{44205F90-D66A-4B2B-8483-8A0CDB6A8822}Img200.jpg
        • type: image/jpeg
    • cover150Wide:
        • href: https://img1.od-cdn.com/ImageType-150/1523-1/442/05F/90/{44205F90-D66A-4B2B-8483-8A0CDB6A8822}Img150.jpg
        • type: image/jpeg
    • cover300Wide:
        • href: https://img1.od-cdn.com/ImageType-400/1523-1/442/05F/90/{44205F90-D66A-4B2B-8483-8A0CDB6A8822}Img400.jpg
        • type: image/jpeg
formats
      • identifiers:
            • type: ISBN
            • value: 9781101475492
      • name: Adobe EPUB eBook
      • id: ebook-epub-adobe
      • identifiers:
            • type: ASIN
            • value: B004G8Q1Q4
      • name: Kindle Book
      • id: ebook-kindle
      • identifiers:
            • type: ISBN
            • value: 9781101475492
      • name: OverDrive Read
      • id: ebook-overdrive
otherFormatIdentifiers
      • type: ISBN
      • value: 9780143120612
mediaType
eBook
primaryCreator
    • role: Author
    • name: Jane McGonigal
title
Reality Is Broken
dateAdded
2011-06-25T11:18:34.487-04:00
contentDetails
      • href: https://link.overdrive.com/?websiteID=426&titleID=584589
      • type: text/html
      • account:
          • name: Wake County Public Libraries (NC)
          • id: 1893
sortTitle
Reality Is Broken Why Games Make Us Better and How They Can Change the World
crossRefId
584589
subtitle
Why Games Make Us Better and How They Can Change the World
id
44205f90-d66a-4b2b-8483-8a0cdb6a8822
starRating
3.7

OverDrive MetaData

isPublicDomain
False
formats
      • fileName: RealityIsBroken9781101475492
      • partCount: 0
      • fileSize: 1764358
      • identifiers:
            • type: ISBN
            • value: 9781101475492
      • rights:
            • type: Copying
            • value: 0
            • type: Printing
            • value: 0
            • type: Lending
            • value: 0
            • type: ReadAloud
            • value: 0
            • type: ExpirationRights
            • value: 0
      • name: Adobe EPUB eBook
      • id: ebook-epub-adobe
      • onSaleDate: 01/20/2011
      • samples:
            • source: From the book
            • formatType: ebook-epub-adobe
            • url: https://excerpts.cdn.overdrive.com/FormatType-410/1523-1/442/05F/90/RealityIsBroken9781101475492.epub
            • source: From the book
            • formatType: ebook-overdrive
            • url: https://samples.overdrive.com/?crid=44205F90-D66A-4B2B-8483-8A0CDB6A8822&.epub-sample.overdrive.com
      • fileName: RealityIsBroken9781101475492
      • partCount: 0
      • fileSize: 0
      • identifiers:
            • type: ASIN
            • value: B004G8Q1Q4
      • name: Kindle Book
      • id: ebook-kindle
      • onSaleDate: 05/26/2011
      • samples:
            • source: From the book
            • formatType: ebook-epub-adobe
            • url: https://excerpts.cdn.overdrive.com/FormatType-410/1523-1/442/05F/90/RealityIsBroken9781101475492.epub
            • source: From the book
            • formatType: ebook-overdrive
            • url: https://samples.overdrive.com/?crid=44205F90-D66A-4B2B-8483-8A0CDB6A8822&.epub-sample.overdrive.com
      • fileName: RealityIsBroken9781101475492
      • partCount: 0
      • fileSize: 0
      • identifiers:
            • type: ISBN
            • value: 9781101475492
      • name: OverDrive Read
      • id: ebook-overdrive
      • onSaleDate: 01/20/2011
      • samples:
            • source: From the book
            • formatType: ebook-epub-adobe
            • url: https://excerpts.cdn.overdrive.com/FormatType-410/1523-1/442/05F/90/RealityIsBroken9781101475492.epub
            • source: From the book
            • formatType: ebook-overdrive
            • url: https://samples.overdrive.com/?crid=44205F90-D66A-4B2B-8483-8A0CDB6A8822&.epub-sample.overdrive.com
keywords
      • value: Cognitive Psychology
      • value: Gamification
      • value: reality
      • value: consciousness
      • value: gamers
      • value: philosophy
      • value: mental health
      • value: video game
      • value: human nature
      • value: silicon valley
      • value: gaming
      • value: Video Games
      • value: Engineering
      • value: game theory
      • value: positive psychology
      • value: Engineer
      • value: self-help
      • value: Games
      • value: psychology
      • value: gifts
      • value: Innovation
      • value: self help
      • value: Cognitive science
      • value: History
      • value: Pop Culture
      • value: Technology
      • value: Sociology
      • value: Game design
      • value: history books
      • value: fun gifts
      • value: gifts for men
      • value: mental health books
      • value: gifts for women
      • value: psychology books
      • value: gifts for her
      • value: gifts for him
      • value: sociology books
      • value: engineering books
      • value: engineer gifts
creators
      • role: Author
      • fileAs: McGonigal, Jane
      • name: Jane McGonigal
imprint
Penguin Books
publishDate
2011-01-20T00:00:00-05:00
isOwnedByCollections
True
title
Reality Is Broken
fullDescription
A visionary game designer reveals how we can harness the power of games to boost global happiness.

With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.


Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

popularity
317
links
    • self:
        • href: https://api.overdrive.com/v1/collections/L1BLQAAAA2a/products/44205f90-d66a-4b2b-8483-8a0cdb6a8822/metadata
        • type: application/vnd.overdrive.api+json
id
44205f90-d66a-4b2b-8483-8a0cdb6a8822
starRating
3.7
images
    • cover:
        • href: https://img1.od-cdn.com/ImageType-100/1523-1/{44205F90-D66A-4B2B-8483-8A0CDB6A8822}Img100.jpg
        • type: image/jpeg
    • thumbnail:
        • href: https://img1.od-cdn.com/ImageType-200/1523-1/{44205F90-D66A-4B2B-8483-8A0CDB6A8822}Img200.jpg
        • type: image/jpeg
    • cover150Wide:
        • href: https://img1.od-cdn.com/ImageType-150/1523-1/442/05F/90/{44205F90-D66A-4B2B-8483-8A0CDB6A8822}Img150.jpg
        • type: image/jpeg
    • cover300Wide:
        • href: https://img1.od-cdn.com/ImageType-400/1523-1/442/05F/90/{44205F90-D66A-4B2B-8483-8A0CDB6A8822}Img400.jpg
        • type: image/jpeg
isPublicPerformanceAllowed
False
languages
      • code: en
      • name: English
subjects
      • value: Games
      • value: Nonfiction
publishDateText
01/20/2011
otherFormatIdentifiers
      • type: ISBN
      • value: 9780143120612
mediaType
eBook
shortDescription
A visionary game designer reveals how we can harness the power of games to boost global happiness.

With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.


Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

sortTitle
Reality Is Broken Why Games Make Us Better and How They Can Change the World
crossRefId
584589
subtitle
Why Games Make Us Better and How They Can Change the World
publisher
Penguin Publishing Group
Formats
Adobe EPUB eBook
Works on all eReaders (except Kindles), desktop computers and mobile devices with with reading apps installed.
Kindle Book
Works on Kindles and devices with a Kindle app installed.
Need Help?
If you are having problem using our eCollection, please visit our support center.