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Reality Is Broken: Why Games Make Us Better and How They Can Change the World
(Adobe EPUB eBook, Kindle Book, OverDrive Read)

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Available from OverDrive
More Details
Published:
Penguin Publishing Group 2011
Format:
Adobe EPUB eBook, Kindle Book, OverDrive Read
Street Date:
01/20/2011
Language:
English
ISBN:
9781101475492
ASIN:
B004G8Q1Q4
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Citations
APA Citation (style guide)

Jane McGonigal. (2011). Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Penguin Publishing Group.

Chicago / Turabian - Author Date Citation (style guide)

Jane McGonigal. 2011. Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Penguin Publishing Group.

Chicago / Turabian - Humanities Citation (style guide)

Jane McGonigal, Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Penguin Publishing Group, 2011.

MLA Citation (style guide)

Jane McGonigal. Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Penguin Publishing Group, 2011. Web.

Note! Citation formats are based on standards as of July 2010. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
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Grouped Work ID:
6daf9a5e-5c9d-b3c5-a6e4-f9185f16004a
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Needs Update?:
No
Date Added:
Apr 23, 2014 15:30:53
Date Updated:
Oct 19, 2020 21:21:20
Last Metadata Check:
Oct 19, 2020 21:21:26
Last Metadata Change:
Jul 24, 2020 20:36:45
Last Availability Check:
Oct 19, 2020 21:21:26
Last Availability Change:
Oct 15, 2020 10:16:38
Last Grouped Work Modification Time:
Oct 20, 2020 07:30:42

OverDrive Product Record

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title
Reality Is Broken
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A visionary game designer reveals how we can harness the power of games to boost global happiness.

With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.


Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

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shortDescription
A visionary game designer reveals how we can harness the power of games to boost global happiness.

With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.


Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

sortTitle
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subtitle
Why Games Make Us Better and How They Can Change the World
publisher
Penguin Publishing Group
Formats
Adobe EPUB eBook
Works on all eReaders (except Kindles), desktop computers and mobile devices with with reading apps installed.
Kindle Book
Works on Kindles and devices with a Kindle app installed.
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