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The Glass Town Game
(OverDrive MP3 Audiobook, OverDrive Listen)

Book Cover
Average Rating
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Lexile measure:
810L
Status:
Checked Out
More Details
Published:
Simon & Schuster Audio 2017
Format:
OverDrive MP3 Audiobook, OverDrive Listen
Edition:
Unabridged
Street Date:
09/05/2017
Language:
English
ISBN:
9781508241720
Accelerated Reader:
MG
Level 5.5, 17 Points
Lexile measure:
810
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Copy Details
LibraryOwnedAvailable
Shared Digital Collection10
Citations
APA Citation (style guide)

Catherynne M. Valente. (2017). The Glass Town Game. Unabridged Simon & Schuster Audio.

Chicago / Turabian - Author Date Citation (style guide)

Catherynne M. Valente. 2017. The Glass Town Game. Simon & Schuster Audio.

Chicago / Turabian - Humanities Citation (style guide)

Catherynne M. Valente, The Glass Town Game. Simon & Schuster Audio, 2017.

MLA Citation (style guide)

Catherynne M. Valente. The Glass Town Game. Unabridged Simon & Schuster Audio, 2017.

Note! Citation formats are based on standards as of July 2010. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
Staff View
Grouped Work ID:
698a6720-6f77-74ab-4097-fc0f072af759
Go To Grouped Work
Needs Update?:
No
Date Added:
Sep 22, 2017 16:27:32
Date Updated:
Nov 16, 2017 00:18:35
Last Metadata Check:
Oct 20, 2020 03:43:52
Last Metadata Change:
Jan 18, 2020 15:43:00
Last Availability Check:
Oct 20, 2020 03:43:52
Last Availability Change:
Oct 06, 2020 14:44:11
Last Grouped Work Modification Time:
Oct 21, 2020 07:30:42

OverDrive Product Record

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      • bioText: Catherynne M. Valente is the acclaimed author of The Glass Town Game, and a New York Times bestselling author of fantasy and science fiction novels, short stories, and poetry. She has been nominated for the Hugo, Nebula, and World Fantasy awards, and has won the Locus and Andre Norton award. She lives on a small island off the coast of Maine with her partner, two dogs, one enormous cat, a less enormous cat, six chickens, a red accordion, an uncompleted master's degree, a roomful of yarn, a spinning wheel with ulterior motives, a cupboard of jam and pickles, a bookshelf full of folktales, an industrial torch, and an Oxford English Dictionary. Visit her at CatherynneMValente.com.
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subjects
      • value: Fantasy
      • value: Juvenile Fiction
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publishDate
2017-09-05T00:00:00-04:00
edition
Unabridged
publishDateText
09/05/2017
mediaType
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shortDescription
A Parents' Choice Gold Award Winner

"Dazzling." —Publishers Weekly (starred review)

Charlotte and Emily Brontë enter a fantasy world that they invented in order to rescue their siblings in this "lovely, fanciful" (Booklist, starred review) novel from the New York Times bestselling author of The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making.
Inside a small Yorkshire parsonage, Charlotte, Branwell, Emily, and Anne Brontë have invented a game called Glass Town, where their toy soldiers fight Napoleon and no one dies. This make-believe land helps the four escape from a harsh reality: Charlotte and Emily are being sent away to a dangerous boarding school. But then something incredible happens: a train whisks them all away to a real Glass Town, and the children trade the moors for a wonderland all their own.

This is their Glass Town...almost. Their Napoleon never rode into...
isOwnedByCollections
True
title
The Glass Town Game
fullDescription
A Parents' Choice Gold Award Winner

"Dazzling." —Publishers Weekly (starred review)

Charlotte and Emily Brontë enter a fantasy world that they invented in order to rescue their siblings in this "lovely, fanciful" (Booklist, starred review) novel from the New York Times bestselling author of The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making.
Inside a small Yorkshire parsonage, Charlotte, Branwell, Emily, and Anne Brontë have invented a game called Glass Town, where their toy soldiers fight Napoleon and no one dies. This make-believe land helps the four escape from a harsh reality: Charlotte and Emily are being sent away to a dangerous boarding school. But then something incredible happens: a train whisks them all away to a real Glass Town, and the children trade the moors for a wonderland all their own.

This is their Glass Town...almost. Their Napoleon never rode into battle on a fire-breathing porcelain rooster. And the soldiers can die; wars are fought over a potion that raises the dead, a potion Anne would very much like to bring back to England. But returning is out of the question—Charlotte will never go back to that horrible school.

Together the Brontë siblings must battle their own imaginations in this magical celebration of authorship, creativity, and classic literature from award-winning author Catherynne M. Valente.
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Formats
OverDrive MP3 Audiobook
Works on MP3 Players, PCs, and Macs. Some mobile devices may require an application to be installed.
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