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Reality is broken : why games make us better and how they can change the world
(Book)

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Eva H. Perry Regional - Adult Non-fiction
306.487 MCGON
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306.487 MCGON
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Holly Springs Community - Adult Non-fiction
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Northeast Regional - Adult Non-fiction
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Northeast Regional - Adult Non-fiction
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Northeast Regional - Adult Non-fiction
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Richard B Harrison - Adult Non-fiction
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More Details
Published:
New York : Penguin Press, 2011.
Format:
Book
Physical Desc:
388 pages : illustrations ; 25 cm
Language:
English
ISBN:
1594202850, 9781594202858

Notes

Bibliography
Includes bibliographical references and index.
Description
Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.
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Citations
APA Citation (style guide)

McGonigal, J. (2011). Reality is broken: why games make us better and how they can change the world. New York: Penguin Press.

Chicago / Turabian - Author Date Citation (style guide)

McGonigal, Jane. 2011. Reality Is Broken: Why Games Make Us Better and How They Can Change the World. New York: Penguin Press.

Chicago / Turabian - Humanities Citation (style guide)

McGonigal, Jane, Reality Is Broken: Why Games Make Us Better and How They Can Change the World. New York: Penguin Press, 2011.

MLA Citation (style guide)

McGonigal, Jane. Reality Is Broken: Why Games Make Us Better and How They Can Change the World. New York: Penguin Press, 2011. Print.

Note! Citation formats are based on standards as of July 2010. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
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Grouped Work ID:
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Last File Modification TimeAug 30, 2019 07:36:57 AM
Last Grouped Work Modification TimeSep 17, 2019 07:29:43 AM

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