Girl code: gaming, going viral, and getting it done
(Book)
Author:
Contributors:
Houser, Sophie, author.
Lexile measure:
1030L
Rating:
Ages 13-17.
Status:
Athens Drive Community - Adult Non-Fiction
YA005.1 GONZA
East Regional - Young Adult Non-Fiction
YA005.1 GONZA
West Regional - Young Adult Non-Fiction
YA005.1 GONZA
Copies
Location
Call Number
Status
Athens Drive Community - Adult Non-Fiction
YA005.1 GONZA
On Shelf
East Regional - Young Adult Non-Fiction
YA005.1 GONZA
On Shelf
Eva H. Perry Regional - Young Adult Non-Fiction
YA005.1 GONZA
Checked out
North Regional - Young Adult Non-Fiction
YA005.1 GONZA
Checked out
Oberlin Regional - Young Adult Non-Fiction
YA005.1 GONZA
Checked out
West Regional - Young Adult Non-Fiction
YA005.1 GONZA
Checked out
West Regional - Young Adult Non-Fiction
YA005.1 GONZA
On Shelf
More Details
Published:
New York, NY : Harper, an imprint of HarperCollinsPublishers, [2017].
Format:
Book
Edition:
First edition.
Physical Desc:
264 pages : illustrations ; 22 cm
Language:
English
ISBN:
9780062472502, 9780062472472, 9780062472502 : HRD, 006247250X : HRD
Accelerated Reader:
UG
Level 7.2, 8 Points
Level 7.2, 8 Points
Lexile measure:
1030
Notes
Description
The two teens behind the viral video game "Tampon Run" share the story of their experience at Girls Who Code and their rise to fame, sharing insider perspectives into today's startups, the influence of women in technology, and the power of coding.
Target Audience
Ages 13-17.
Reviews from GoodReads
Loading GoodReads Reviews.
Citations
APA Citation (style guide)
Gonzales, A., & Houser, S. (2017). Girl code: gaming, going viral, and getting it done. First edition. New York, NY, Harper, an imprint of HarperCollinsPublishers.
Chicago / Turabian - Author Date Citation (style guide)Gonzales, Andrea and Sophie, Houser. 2017. Girl Code: Gaming, Going Viral, and Getting It Done. New York, NY, Harper, an imprint of HarperCollinsPublishers.
Chicago / Turabian - Humanities Citation (style guide)Gonzales, Andrea and Sophie, Houser, Girl Code: Gaming, Going Viral, and Getting It Done. New York, NY, Harper, an imprint of HarperCollinsPublishers, 2017.
MLA Citation (style guide)Gonzales, Andrea, and Sophie Houser. Girl Code: Gaming, Going Viral, and Getting It Done. First edition. New York, NY, Harper, an imprint of HarperCollinsPublishers, 2017.
Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
Staff View
Grouped Work ID:
902dfb1c-e6f8-b048-ec01-3cb70ac66c98
Record Information
Last Horizon Extract Time | Apr 04, 2024 05:38:19 PM |
---|---|
Last File Modification Time | Apr 06, 2024 03:14:54 AM |
Last Grouped Work Modification Time | Apr 19, 2024 03:07:22 AM |
MARC Record
LEADER | 02536cam a2200529Ii 4500 | ||
---|---|---|---|
001 | ocn950745327 | ||
003 | OCoLC | ||
005 | 20200121162400.0 | ||
008 | 160527s2017 nyua d 000 0 eng d | ||
010 | |a 2016940932 | ||
020 | |a 9780062472502 | ||
020 | |a 9780062472472 | ||
020 | |a 9780062472502 : HRD|c 17.99 | ||
020 | |a 006247250X : HRD|c 17.99 | ||
035 | |a 721284 | ||
040 | |a YDXCP|b eng|e rda|c YDXCP|d BTCTA|d BDX|d OCLCQ|d IAZ|d OCLCO|d OCLCF|d PLS|d SINLB|d OCLCO|d IZ2|d JBL|d RB0|d UAP|d PFLCL|d NDS|d VP@|d D9M|d OCL|d EHH | ||
049 | |a NXAA | ||
050 | 1 | 4 | |a QA76.6|b .G643 2017 |
082 | 0 | 4 | |a 005.1|2 23 |
092 | |a YA005.1 GONZA | ||
100 | 1 | |a Gonzales, Andrea,|e author. | |
245 | 1 | 0 | |a Girl code :|b gaming, going viral, and getting it done /|c Andrea Gonzales and Sophie Houser. |
250 | |a First edition. | ||
264 | 1 | |a New York, NY :|b Harper, an imprint of HarperCollinsPublishers,|c [2017] | |
264 | 4 | |c ©2017 | |
300 | |a 264 pages :|b illustrations ;|c 22 cm | ||
336 | |a text|b txt|2 rdacontent | ||
337 | |a unmediated|b n|2 rdamedia | ||
338 | |a volume|b nc|2 rdacarrier | ||
520 | |a The two teens behind the viral video game "Tampon Run" share the story of their experience at Girls Who Code and their rise to fame, sharing insider perspectives into today's startups, the influence of women in technology, and the power of coding. | ||
521 | 1 | |a Ages 13-17. | |
650 | 0 | |a Women computer programmers|v Juvenile literature. | |
650 | 0 | |a Video games|x Design|v Juvenile literature. | |
650 | 0 | |a Computer programming|v Juvenile literature. | |
650 | 0 | |a Python (Computer program language)|v Juvenile literature. | |
650 | 1 | |a Programming (Computers)|v Young adult literature. | |
700 | 1 | |a Houser, Sophie,|e author. | |
939 | |a ODC|b COM5634404BT|c 1 | ||
949 | |b 32046554247242|c AHS000|d YA005.1 GONZA|l ADR|n 6832605|o 0|s i|w 12/06/2018|x 4|y AHS | ||
949 | |b 32046302820225|c SYSYANF|d YA005.1 GONZA|l ERL|n 6352519|o 0|s i|w 04/27/2017|x 6|y BK | ||
949 | |b 32046304174027|c SYSYANF|d YA005.1 GONZA|l EVA|n 7309056|o 0|s o|w 01/21/2020|x 6|y BK | ||
949 | |b 32046302820258|c SYSYANF|d YA005.1 GONZA|l GRE|n 6352522|o 1|s l|w 04/27/2017|x 14|y BK | ||
949 | |b 32046303273895|c SYSYANF|d YA005.1 GONZA|l NOR|n 6912259|o 0|s o|w 01/30/2019|x 8|y BK | ||
949 | |b 32046302820183|c SYSYANF|d YA005.1 GONZA|l OBR|n 6352515|o 0|s o|w 04/27/2017|x 14|y BK | ||
949 | |b 32046303923416|c SYSYANF|d YA005.1 GONZA|l WRL|n 7172359|o 0|s i|w 08/28/2019|x 4|y PBK | ||
949 | |b 32046302820209|c SYSYANF|d YA005.1 GONZA|l WRL|n 6352517|o 0|s o|w 04/27/2017|x 18|y BK | ||
999 | |a 721284 |